You need to TELL us to press space to advance; though it's nice that I can go through the text at my own breakneck pace
You need to TELL us to press space to advance; though it's nice that I can go through the text at my own breakneck pace
my bad i updated it
Great colors, visual gags, and voice-acting. Also dem little smears
Cheers, HeartOfTheStorm!! :)
Serviceable pacing and art. Lots of little things prevented the art from being good. E.g. the stupid red tumblr nose when it's not even cold out and the jellyfish line thickness was different than man line thickness so it looked far away.
The expressions, sound effects, and music were great. Neither the story nor the twist were remotely interesting.
Thank you for the thought out response. I'll be sure to up the quality of my next cartoons.
This video has more animation than your previous ones which were just slideshows, but at least the other ones tried interesting things like perspective and detailed art. The only word I could use to describe this one is rushed. You didn't try anything challenging, the animation was the lowest effort possible, the art was simpler than usual, and everything lacked polish. At least the voice actors were decent this time.
You probably already know all that, don't sweat it though; having to rush huge projects always happens. the fact that you did a video this long for highschool (I assume) is pretty amazing.
It's actually a college project. Meh...
Thanks for the review!
Hard to believe this took 90 hours to render, it doesn't even have fancy light effects like ambient occlusion or blurry shadow edges when an object is far off the ground. Does 3dsmax just really suck at rendering light quickly or is it the fault of polycount/texture size?
It's mainly at fault from 3Ds Max. The textures I made were relatively high definition depending on the object, and that causes mental ray renderer to suffer quite a lot when sampling the scene. There are soft shadows but the lack of light at night, and the exposure levels during the day, make it hard to notice. The interior lights that I did remember to put in were pretty rushed and i didn't adjust their photometric settings enough to really create ambient light well enough.
I'm still learning how exactly to get the best render out of 3Ds, so it might be a lot of personal testing on my end until something really looks great, and efficiently made at the same time.
Thanks for the review!
The art is decent, although not impressive, the animation is pretty weak considering you only drew 2-4 frames per frog (you didn't even add animation smears!), and the song is awful (your first time making audio I'm guessing).
I'd like to review more but there's barely any content in this animation at all.
You nailed it pal! I guess I didn't mention it was made in 3 days while working two jobs. Good eye and ear!
Still the usual awkward movements, pacing and not enough easing. The story, props, and lighting redeem it pretty well.
No stars were taken away for this, but for goodness sakes "Youtube.com" is no way to credit the Neotokyo soundtrack. Since you are using it for commercial purposes, did you at least get permission from http://edharrison.net/ ?
That's like if I redid the soundtrack for your animation, uploaded it to youtube for ad revenue, then credited your animation as "google.com".
it hasn't been updated because I had to republish the video because I also misspelled one of the VAs names. refresh it a bit.
As for awkward movements....it'll just take time to iron out and i just have to keep reading tutorials. I'd take a 3d animation class but...seems like a waste of $
Yoo that song is so nice, quite similar to Aquatic Mines from Sonic Adventure 2.
Also of course the animation was everything that internet animations should be: lo fi, long, and imaginative beyond limits.
Holy butts you nailed it.
Thanks man! Now let us all pray to the mighty butt
I was bit by a dog once
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Beyond the stars
Joined on 7/28/11