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HeartOfTheStorm

25 Game Reviews

9 w/ Responses

So slow and only one level

Controls don't seem to work, republish it

brastik responds:

I'll check it out. Thanks so much!

Competent game though the UI is tiny and cluttered. It got hard really unexpectedly and the permadeath sucked. Really laggy for what it is

brastik responds:

Thanks for the brief and honest review. I do need to improve both UI and performance of the game since it's quite an old game now..

Basic 1+1 level math could've fixed this game lol

Good game concept, although I don't play mobile games so I wouldn't know if it was a cheap knockoff. It's overly simplistic visually. Stuff to add to make the game more interesting would be slopes and branching paths

Neat art, UI, and music, though It's a little simple mechanically. I wish it ran at 60 fps, keeping track of that tiny mouse dot at 30 fps when trying to do the axe throwing is hard.

janky as hell but kinda cool considering how fast it was made

Amazing tutorial but a lot of the songs and features have broken. Not sure if a Flashplayer update broke stuff or if content was hosted on a page that no longer exists.

Good sound and visual design, decent enough controls, a better draw distance would be nice.
The only serious problem is that the camera locks for half a second every time you kill an enemy, it makes the game pointlessly frustrating.

kiddRaddical responds:

Ohh wasn't aware of that camera glitch, will try to fix that in the update. Good eye, thanks for playing
^-^)b

I'll critique this a little stronger since you're selling it for money.
I like the plot, the "real avatar in a real videogame" idea is a new twist on an overused idea.
The details were great like edge assist for walking around corners, optional hints, and ambient noises.

The level design was very intuitive for teaching the game mechanics, but there was still pointless text onscreen telling me generic stuff like "complete the level". Too much pointless dialogue too. Efficient and concise is the only model you should abide by when it comes to video game text.

Good soundtrack, a bit of cavestory vibe.
The load times were kinda long and often, which is pretty bad for a 2d pixel web game with not much content between load times. I'm sure the final game will have be all downloaded though so that won't be a problem.
I liked all the textures but noticed a small number of pixel density inconsistencies (like the pause overlay before the crab battle).

Also glitches: when dead health goes into the negatives, and some attacks should get blocked but aren't shielded.

Verdict: Worth $15? Yes. Will I play the final game? No, I personally want more mechanical depth and higher skill ceiling if I'm going to spend time on something.

RadicalFishGames responds:

Did you happen to to give the exploration mode a try? It features much more depth with the menu, combat skills, a skilltree and equipment!

I was bit by a dog once

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